ThunderDome!

This is a Wuzonka Ball only AO

What’s Wuzonka Ball? Watch the video and read the rules below.

Mondays 5:15 – 6:15

Thursdays 5:15 – 6:15



RULES
WuzonkaBall Rules: Finally More than just a Declaration Page, but the declaration still holds true. 

Object of the game:

To knock a cone off of a 5 foot PVC pole with a mini-basketball. 

Needed equipment: 

One mini basketball (size two), nine disc cones, two pylon cones, two five-foot PVC poles, pole base. 

Field and dimensions:

WuzonkaBall can be played on any number of surfaces, each with their own advantages. Indoor basketball courts, roller hockey rinks, fields, tennis courts, and parking lots are all great areas to play. 

Place one disc cone at the center of the field/court. This becomes the face-off dot. The two poles go on either end of the field, leaving at least 10 feet between the crease and the edge of play. Using the pole and four disc cones, lay out a five-foot radius around the center of the pole. This is now the crease, and should resemble a compass rose, with cones at N, E, S, and W. Place the other crease at the opposite end of the field, and create a similar crease, using the pole as measurement from the center. Place the pylon cone on top of the pole. 

Rules of Play:

WuzonkaBall can be played with any number of players, but is best with teams of six, with two forwards, two midfielders, and two defenders. However, adjust these positions as desired. 

Play follows an agreed-upon clock format – meaning, before the game starts, both teams need to decide how long they wish to play. 40 continuous minutes is the standard. No breaks, no halftimes, no intermissions. If breaks are required, then choose to play shorter, full games.

John Doe:

In the event that there is an odd number of players, one person is designated as the John Doe – an all-time offensive player that can be used to distribute the ball on either Team X or Team Y. The John Doe can score for either team, and is always considered a member of whichever team has possession of the ball. If John Doe throws the ball to Team X, and it is dropped, deflected, or intercepted, Team Y retakes possession and can then immediately pass back to the John Doe, however the John Doe cannot be the player to restart play following a turnover. In the event of a dispute or rules challenge, the John Doe will also serve as referee. 

Starting the Game:

The ball is placed at the center faceoff dot, and teams are lined up on either sideline. The first team to bear crawl to the face off dot and jump to their feet takes possession of the ball. Alternatively, teams may decide on one team to start with possession and each team’s players begin play on their side of the half field line.

Movement: 

Players are not allowed to move with the ball in their hands. They must pass to an open player, who can be running while they’re trying to catch the ball, but must come to a complete stop within two steps of catching the ball. Movement is similar to Ultimate. 

While holding the ball, defending players are able to strip the ball from the offensive team, but cannot smack hands or otherwise attack the offensive player’s body. Contact must be made with the ball first. This is similar to basketball. 

If a player on Team X throws the ball to another player on Team X, and the ball is not caught or otherwise hits the ground, the ball then automatically changes possession to Team Y. If Team X throws the ball and Team Y tips the ball or otherwise deflects it, and the ball hits the ground, then the ball goes to Team Y. If Team X throws the ball, it’s tipped or otherwise deflected, and any player on Team X catches it before it hits the ground, the ball belongs to Team X. Team Y can intercept and catch a ball intended for Team X, and possession will change to Team Y.

If not playing in a hockey rink or indoor soccer field, the outside boundaries of play must be discussed and agreed upon before play. If the ball, or a player while holding the ball, goes out of bounds, then the ball automatically changes possession. If playing in a closed area, such as a hockey rink, then the ball may be played off the glass. Meaning, Team X can throw the ball and bounce it off the boards or glass and another Team X player can catch it before it hits the ground. Team X maintains possession. 

Scoring:

The cone must contact the ground for points to be awarded and can be done in one of two ways. If Team X throws the ball and it hits the cone first before the cone contacts the ground, that is worth 3 points. If Team X hits the pole first, causing the cone to then contact the ground, that is worth 7 points. 

10 points are awarded for a successful bounce shot resulting in the cone making contact with the ground. See paragraph below under “Movement around the crease”. 

If the pole is in the process of falling down, it cannot be interfered with or otherwise stopped by the defending team. In short – there is no active goaltending once contact has been made with pole or cone. 

Movement around the crease: 

No player is allowed inside the crease, however there are different rules for offense and defense.  No part of an offensive player’s body may extend over the perimeter line of the crease.  This is known as the “force field rule.”  A defender may reach into the crease or jump across it, so long as no part of his body touches the ground inside the crease.  This is the “lava rule.”  

The ball is allowed to bounce one time inside the crease. This may be used to pass to a player on the other side, or as a shot. A successful bounce shot is worth 10 points.

The pole can be attacked from 360 degrees, including from behind the pole. There should be 10 feet between the crease boundary and the back boundary of play to allow for this attack.

Continuation of play:

Following a successful score by the offensive team, play halts and the score is recorded. Immediately after the first score of the game, all members of both teams do 5 burpees.  After the second score (regardless of the team scoring), everyone does 10 push ups.  After the third score, everyone does 15 air squats.  On the fourth and subsequent scores, the pattern repeats starting with 5 burpees.

The ball then returns to midfield and the scoring team starts on defense this possession.

To resume play following a score or a turnover, the player restarting play must declare “game on” prior to the first pass.

Ties and Tiebreakers:

In the event that the game is tied at the conclusion of the agreed upon playing time, then overtime is to be played. This is a Golden Goal scenario – first team to score wins. 

Fouls and Penalties:

Force Field Rule

If an offensive player has any part of his/her body across the perimeter of the crease, play stops and there is a change of possession.  

Lava Rule

If a defensive player violates the lava rule and it is determined that in doing so the offense lost possession or was otherwise disadvantaged from that point of play, the offense retains possession and restarts play from a reasonable distance away from the crease.

Pole Violation

If a defender causes the pole to fall over for any reason, the offense is awarded 10 points.

Fruity Pick

Players are allowed to make body contact, but discretion is advised when guarding a player with the ball. If Team X has the ball, Team Y cannot smack, hit, punch, or otherwise molest Team X. This is a Fruity Pick, and results in Team Y having to give a two-foot cushion around the Team X player until the ball is moved to the next player. Play resumes as normal. 

Richard Sherman

Also known as Pass Interference. If a defending player physically prevents a player from receiving a pass without making an effort to intercept the pass, this is a Richard Sherman.  Play resumes as if the catch had been completed. A defender may attempt to prevent an offensive player from receiving a pass by blocking the field of vision or otherwise distracting the player, so long as physical contact is not initiated.

Variants:

Popular variants for WuzonkaBall include the following:

WuzonkaBol: movement and rules are the same as above, but scoring can only take place if a ball is kicked at the pole

2.0Ball: Children and shorties are included in play, but are allowed to run with the ball in their hands. They must stop after contact, in a two-hand-touch manner. The child then must pass or hand off to another player on their team.